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Bird Watch

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Devlog

  • Playtest Notes
    December 02, 2025 by CherryKit123
    Bird watch playtest notes General comments Entertaining even w/o gameplay Birds are amazing Like the immersive experience Could be a VR game Very Immersive & true to bird watching During playtesting i... Continue reading
  • Final Creative Brief
    December 02, 2025 by CherryKit123
    Final Creative Brief Presentation with updates and process photos... Continue reading
  • Sprint #2
    December 01, 2025 by CherryKit123
    Week 2 Sprint Accomplishments: Worked on code; movement and collision with environment Finished both the 3D environment and 2D UI artwork Started on bird models and animations Wrapped up cutscene writ... Continue reading
  • Sprint #1
    December 01, 2025 by CherryKit123
    Week 1 Sprint Accomplishments: Organized roles, dividing up tasks Set up system for coders to be able to collaborate in Unity Planned out code on paper Begun story-writing process Worked on UI and 2D... Continue reading
  • Game Deisgn Canvas
    October 28, 2025 by CherryKit123
    Player Experience: The goal of Bird Watch is to be a simulation game, creating an immersive environment for the player. It should be a relaxing “cozy game,” and be semi-educational with its bird f... Continue reading
  • Creative Brief
    October 28, 2025 by CherryKit123
    Natalie See (Project Manager + 2D assets) Selena Vincent (Coding) Reanna Wilson (2D assets + Storytelling) Zel Kean (Coding) Alex Gretsky (3D Modelling) Layan Hamed (Storytelling) Yidan Zhang (2D asse... Continue reading
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Updated 22 days ago